Formation warfare
Right-drag to draw a regiment's front line: its length sets how wide and deep the men stand, the drag sets their facing. Groups march together and keep their shape.
Command regiments of soldiers in Total War-style battles. Draw your lines, send them in, and watch them push, grind, waver and break - every man simulated, every regiment commanded as one.
Every regiment is a formation block of individual soldiers who fight, tire and break together. You give the orders; they hold the line - or don't.
Right-drag to draw a regiment's front line: its length sets how wide and deep the men stand, the drag sets their facing. Groups march together and keep their shape.
Clashing regiments lock together and push. Depth, bracing and momentum decide who gives ground - and spear walls stop cavalry charges cold.
Casualties, flank and rear attacks and allies breaking all drain morale. Broken regiments rout, may rally - or shatter and flee the field.
Head-on infantry fights grind for minutes. Tactics break them fast: flanking, charges and armour-piercing weapons.
Archers lob over friendly troops or fire low and direct - and more piercing - when the path is clear. Friendly fire is real where arrows land.
High ground hits harder going down. Woods give cover, slow the going, blunt charges and hide your men until the enemy is close.
Marching rests men; jogging, fighting and climbing tire them. Tired regiments fight worse and break sooner.
Seize watchtowers for wide sight. Take the enemy camp by outnumbering its defenders - lose yours and you lose the battle.
Build an army to a points budget, deploy it in your zone, then give the order.
Log in with your account, create or join a 1v1 or 2v2 room - empty seats can be filled by the battle AI.
Every type reads at a glance on the battlefield - in your colours or the enemy's. (Current models are early placeholders.)
Solid all-rounders who hold the line.
Slow, heavily armoured, hit hard.
Brace into a spear wall that stops charges cold.
Lob over friends, or fire direct - piercing up close.
Outrange archers and move fast, but can't pierce armour.
Short-range, hard-hitting, armour-piercing volleys.
Fast, devastating charges into flanks and rear.
Shoot on the move - harass and run.
Long-range stones with splash. They hit friends too.
Longest reach: flat, accurate, piercing bolts.
Steadies and rallies nearby regiments. Don't lose him.
Screenshots and battle footage from the playtest.
Download the client to fight the battle AI. Sign up for a free account to play 1v1 and 2v2 battles online.
Coming next: matchmaking and ratings, more maps, real art and sound, bigger battles.